airlockedmods (
airlockedmods) wrote in
theairlock2017-10-17 10:22 pm
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week one
[After the initial introduction of the Overseers, the Champions were left to their own devices in investigating the part of the ship they have access to to their hearts' content. However, the doors that Blaze Dudely and Rox came through are locked tight and cannot be unlocked via PIP.
On Wednesday morning, the same voice that awakened them the previous morning chirps at them again from their PIPs at 7 am on the dot.
Enjoy your week, Champions.]
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Nothing about this situation is good. Isolation, constant fear and threat of death, it all plays on your mind.
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And even then, what happens if you do? You get overconfident, you make mistakes -- [You rush into things because fear doesn't hold you back. You... make mistakes that can't be taken back.] Fear is terrible, but it makes you human. Not letting it rule your life is one thing, but to stamp it out entirely....?
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Fear holds us back from our true potential. If you live your life without it, some of the chains that tether us to the ground creak, they break! We can't let something like fear keep us from reaching for the sky and owning it for ourselves.
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And use it to help get out of here.
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At support, whatever that's supposed to be.
[She might be able to guess, but... she doesn't think she's done too well at it recently.]
You don't have to be trying to coerce people into escaping this place. Isn't that everyone's goal?